Friday 26 November 2010

Different Camera Angles, Different Functions

3D Animation is a type of screen story made up of a series of continuously changing images which portray events from a variety of viewpoints. Choice of camera angle can position the audience closer to the action to view a significant portion in a large close-up; farther away to appreciate the magnificent grandeur of a vast landscape; highter to look down upon a vast construction project; lower to look up at the face of a judge. Camera angle can shift viewpoint from one player to another, as dramatic emphasis changes during a scene; travel alongside a galloping horseman as he escapes pursuers; move into a dramatic scene, as story interest heightens; move away from gruesome setting depicting death and destruction; see otherwise unseen microscopic world; observe the earth from a satellite in orbit.


The audience may be positioned anywhere- instantly to view anything from any angle- at the discretion of the cameraman and director. Such is the power of the motion picture and importance of choosing the right camera angle!

Reference:

Mascelli, J. V. (1965). The Five C's of  Cinematography. The United States: radstone publications.
The picture is from "Wall-E" made by Pixar in 2008.

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